ARM assembly for iOS with XCode
This week-end I spent a lot of time trying to optimize the code of my incoming video game. The game engine features a fluid simulation algorithm based on this excellent paper by Jos Stam. The algorithm is CPU intensive, and so I tried my best to make the code as fast as possible, which eventually means having to write the code in assembly. Since I couldn’t find much information about how to write assembly code for iOS on XCode, here is a small tutorial I wrote about it....